asm
  ld sp,$7FFF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"

dim eee as uinteger at $7810
dim seed as uinteger at $7812
dim ee0 as uinteger at $7814
dim ee1 as uinteger at $7816
dim ee2 as uinteger at $7818
dim ee3 as uinteger at $781A
dim eex as uinteger at $781C
dim eey as uinteger at $781E

sub seicrossputchar(txp1 as uinteger, typ1 as uinteger, tch1 as uinteger)
  poke $9000+(txp1*32+typ1)bxor %11111,tch1
  end sub

'sub friskytomputattr(txp1 as uinteger, typ1 as uinteger, tat1 as uinteger)
'  poke $9C00+(typ1*32+txp1)bxor %1111111111,tat1
'  end sub

sub seicrossputattr(txp1 as uinteger, typ1 as uinteger, tat1 as uinteger)
  poke $9C00+(txp1*32+typ1)bxor %11111,tat1
  end sub

seed=0

'for ee0=0 to 31
'  for ee1=0 to 31
'    seed=smsrnd(seed)
'    ee2=seed
'    seed=smsrnd(seed)
'    seicrossputchar(ee1,ee0,seed)
'    seicrossputattr(ee1,ee0,192 bor (63 band ee2) )
'    pacmandelay(500)
'    next:next

for ee0=0 to 31
  for ee1=0 to 31
    seed=smsrnd(seed)
    ee2=seed
    seed=smsrnd(seed)
    seicrossputchar(ee1,ee0,seed band 3)
    seicrossputattr(ee1,ee0,192 bor (63 band ee2) )
    pacmandelay(200)
    next:next

for ee0=0 to 15
  for ee1=0 to 15
    seicrossputchar(ee1+12,ee0+15,ee0*16+ee1)
    seicrossputattr(ee1+12,ee0+15,192 bor 0 )
    pacmandelay(200)
    next:next

eex=8:eey=12
eee=0
do

ee0=peek($A800)
seicrossputchar(3,2,48+( int(ee0/100) mod 10))
seicrossputchar(4,2,48+( int(ee0/10) mod 10))
seicrossputchar(5,2,48+(ee0 mod 10))

ee0=peek($B000)
seicrossputchar(3,3,48+( int(ee0/100) mod 10))
seicrossputchar(4,3,48+( int(ee0/10) mod 10))
seicrossputchar(5,3,48+(ee0 mod 10))

ee0=peek($A000)
seicrossputchar(3,1,48+( int(ee0/100) mod 10))
seicrossputchar(4,1,48+( int(ee0/10) mod 10))
seicrossputchar(5,1,48+(ee0 mod 10))

eey=eey+((ee0 band 2)/2)-((ee0 band 1)/1)
eex=eex+((ee0 band 8)/8)-((ee0 band 4)/4)

seicrossputchar(eex,eey,eee band 127)

pacmandelay(5000)
eee=eee+1
loop

'---------------------------------------------------

do:loop

do

for eee=$9000 to $93FF 'videoram
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

for eee=$9C00 to $9FFF 'colorram
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

for eee=$8820 to $887F 'spriteram
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

for eee=$9800 to $981F 'scrollram
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

loop





for eee=$8000 to $9FFF
  seed=smsrnd(seed)
  poke eee,seed
  next



'0000-77ff ROM
'7800-7fff RAM
'9000-93ff videoram
'9c00-9fff colorram
'
'Read:
'A000      Joystick + Players start button
'A800      player #2 controls + coin + ?
'B000      test switches
'B800      watchdog reset
'
'Write:
'8820-887f Sprite ram
'9800-981f Scroll control
'9880-989f ? (always 0?)











'
'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'

'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $ff
'ej1=peek($A880) bxor $ff
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($8400+(14*32)+8) bxor %0000001111100000,48+(eee mod 10)
'poke ($8400+(14*32)+7) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($8400+(14*32)+6) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($8400+(14*32)+5) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($8400+(14*32)+4) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'
'if (ej1 band 64)<>0 then: ex0=ex0+1:end if
'if (ej1 band 32)<>0 then: ex0=ex0-1:end if
'if (ej1 band 4)<>0 then: ey0=ey0+1:end if
'if (ej1 band 2)<>0 then: ey0=ey0-1:end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pingpongputsprite( 0,ex0   ,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 1,ex0+16,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 2,ex0+32,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 3,ex0+48,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 4,ex0   ,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 5,ex0+16,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 6,ex0+32,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 7,ex0+48,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 8,ex0   ,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 9,ex0+16,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(10,ex0+32,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(11,ex0+48,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(12,ex0   ,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(13,ex0+16,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(14,ex0+32,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(15,ex0+48,ey0+48,4,3)  '- layer,x,y,id,clut
'
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'
